My journey for creating started a long time ago. I always enjoyed crafting mini games on paper and writing up the rules, too. One of my favorite hobbies was to build and assemble miniatures for the levels in my tabletop games.
After some time I realized that I could create more intricate worlds on my computer and that's where I translated my passion into a whole new area of possibilities.
I learned 3d modeling and the fundamental concepts of level design using Unreal Engine, and not long after that I started using the Snowrunner Editor.
One of my biggest strengths is to clearly preview what I want to make before getting started. The only limit on our creative power is time!
When problems occur, solutions are never too far off! Coming up with creative solutions is one of the most enjoyable parts of level design.
I'm not afraid to learn about new tools or workflows! In fact, I'm eager to work with the best technology and discover more as I go.
Managing is my second best ability. I'm focused on creating the most efficient structure so the work can be applied successfully.